The road to e-services: online and mobile games as enablers.

Abstract: 

In this chapter, De Prato, Feijoo and Simon discuss the growth of the video games software market, which is expected to be primarily driven by online and wireless game softwares, while the hardware would proportionally decline in terms of revenues, changing hence the rules of the game. It is forecasted that especially the online space will substitute, in the long run, the currently available boxed product.


Publication type: 
Book/Chapter
Published in: 
Trens and applications of serious gaming and social media, pp. 15-23
ISBN/ISSN: 
ISBN: 978-981-4560-25-2 (Print) Series ISSN 2197-9685
Publication date: 
January 2014
CeDInt Authors: 
Other Authors: 
Giuditta de Prato, Jean Paul Simon